So perhaps, once those huge App Store profits are under genuine threat, we’ll see Apple start to take its role as a mobile game platform more seriously. It recommended that the tech giants open up their digital storefronts to outside competition and offer other ways for users to pay for in-game content. After a bruising US court battle between Apple and Epic Games over alleged monopolistic practices, government bodies in the UK, EU, US, Japan and elsewhere are examining Apple and Google’s “effective duopoly” over what we see, do and play on our phones.Ī recent White House report stated that Apple and Google’s current app store policies “have the potential to harm consumers by inflating prices and reducing innovation”. Happily things may be about to change – including that 30% commission on all in-app purchases. Apple – and indeed Google’s Play store – opened the floodgates to developers without really making sure that what’s out there is up to standard. skip past newsletter promotionĪmong the best … Marvel Snap. Try blockbusters such as Diablo Immortal and Call of Duty Mobile too, both cleverly compressed PC and console games which are much more immediate and accessible than anything you’ll find on a dedicated games platform. If you want the best of mobile right now, try Marvel Snap, Song of Bloom, Beatstar, Brawl Stars, Royal Match, Among Us, Vampire Survivors, Mario Kart Tour, Archero or Scrabble Go. Mobile games get a bumpy ride from some folks – this esteemed publication included – for lots of reasons. Game developers search in vain for their own games on launch day, eventually finding them – having searched for the exact title – under a slew of other guff. But it hasn’t, and today the App Store is a confusing mess, recently made even worse with the addition of ad slots in search, on the front page and even on the product pages themselves. It’s not good enough.Ī rush to beat the clones … Vampire Survivors Photograph: PRĪpple could have reinvested a greater fraction of the billions it has earned from mobile games to make the App Store a good place to find fun, interesting games to fit your tastes. Recently a fake ChatGPT app made it through app review and quickly climbed the charts before someone noticed and pulled it from sale. Late last year, the developer of indie hit Vampire Survivors said it had to rush-release a mobile edition to stem the flow of App Store clones and copycats. Brazen Pokémon rip-offs make it through surprisingly often too. In 2016, a hilariously fake “ Minecraft 2” was approved for sale by the App Review team and made it all the way into the Top 10 chart before it was pulled from sale. Meanwhile, some brazen clone sails through the app review process no sweat. Developers are being treated with contempt. ![]() Ask any staffer at a mobile game studio and they’re guaranteed to have an app review horror story involving their game being repeatedly rejected for an arbitrary reason, or removed from sale entirely. The woefully understaffed team of app reviewers couldn’t handle the volume of games coming through – and seemingly still can’t today. Lucas Pope’s award-winning Papers, Please. Developers released their games for free and made their money from the in-app purchases of a small number of high-spending players – termed whales – instead of asking everyone for cash upfront. At the same time, free-to-play happened, and the mobile game gold rush was on. Recent privacy policies – including the introduction of that “ask app not to track” pop-up you will have seen again and again – have even actively harmed the mobile games business.Īs the App Store grew and grew, Apple’s small App Review team in Cupertino, California, which checks whether a game should be approved for sale or not, was overwhelmed. It takes a tasty 30% cut of almost every in-app purchase while doing next to nothing to earn that fee. It seemed to create a whole new games ecosystem by accident, and ever since has presided over it like a contemptuous landlord. So what did Apple do next? Nothing really. ![]() ![]() Apple seemed to create a whole new games ecosystem by accident, then presided over it like a contemptuous landlord All true breakthrough games for developers that had never had global hits before. ![]() And not just indie games but mainstream bangers: Spry Fox’s brilliant Triple Town, Rovio’s Angry Birds Flight Control Doodle Jump Cut the Rope Drop7 Jetpack Joyride New Star Soccer.
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![]() The volume is calculated by multiplying together each dimension and then converting it into the selected volumetric units. This is the volume of the rectangular shape which corresponds to the dimensions entered for length, width and height. thousandth of an inch (thou) – 0.0000254 m.The following SI unit conversion factors in metres (m) are used for converting the measurement units specified for length, width and height: SI Metric Prefix Length Units Volume Dimensions – Length, Width & HeightĮnter the measurement of length, width and height for the rectangular shape. The formula used by this calculator to calculate the volume of a rectangular shaped object is: Also a graphic will be shown of a scaled 3D drawing to the correct proportions and labelled with each dimension and calculated volume. Once the measurements have been entered for length, width and height, the calculated volume will be shown in the answer box. There is no need to input values in the same measurement units, just select your preferred units for each dimension and calculated volume. This online tool calculates the volume of a rectangular shaped box, solid or space from the dimensions of length, width and height. Cubic Metres SI Metric Prefix Volumetric Units.Volume Dimensions – Length, Width & Height.I plan to update it to a newer version soon and that update should bring in a bunch of new word senses for many words (or more accurately, lemma). Special thanks to the contributors of the open-source code that was used in this project: the UBY project (mentioned above), and express.js.Ĭurrently, this is based on a version of wiktionary which is a few years old. I simply extracted the Wiktionary entries and threw them into this interface! So it took a little more work than expected, but I'm happy I kept at it after the first couple of blunders. The researchers have parsed the whole of Wiktionary and other sources, and compiled everything into a single unified resource. That's when I stumbled across the UBY project - an amazing project which needs more recognition. However, after a day's work wrangling it into a database I realised that there were far too many errors (especially with the part-of-speech tagging) for it to be viable for Word Type.įinally, I went back to Wiktionary - which I already knew about, but had been avoiding because it's not properly structured for parsing. This caused me to investigate the 1913 edition of Websters Dictionary - which is now in the public domain. ![]() I initially started with WordNet, but then realised that it was missing many types of words/lemma (determiners, pronouns, abbreviations, and many more). The dictionary is based on the amazing Wiktionary project by wikimedia. And since I already had a lot of the infrastructure in place from the other two sites, I figured it wouldn't be too much more work to get this up and running. I had an idea for a website that simply explains the word types of the words that you search for - just like a dictionary, but focussed on the part of speech of the words. Both of those projects are based around words, but have much grander goals. ![]() For those interested in a little info about this site: it's a side project that I developed while working on Describing Words and Related Words. |
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